Lack of OSRS gold quests annoys me. Frankly I can not name more than 3 quests published in 2013 (there might have been more, not sure). To me it appears there is an overall absence of upgrades. RS3's development group seems to be at least twice larger compared to the Old School Runescape, however they seem to create a similar amount of content not counting treasure enthusiast matters. Now RS3 content is richer and more difficult to create, but still I think it's somewhat disappointing. Only think of all the things they did in nine months of 2004. Runescape 2 released. Tiranwwn published (elf lands). Kharidian desert greatly enlarged. Runecrafting skill. Burthorpe, troll areas published. Various quests linked to the above.
And slayer came out in 2005 of the subsequent year. They did that with a small development team when compared with today's. I know it's harder to release upgrades these days with all that, but more quests and updates in general sure would be fine. I am probably quite wrong here but it feels like Jagex places more thought to Treasure Hunter/Solomon's upgrades than regular game upgrades. A whole lot of items which were released there could have been incorporated into a new pursuit or skill expansion. Portable forges and ranges particularly.
Quality over quantity I figure? Not really. That's implying that either 2005 had bad quality or that now has great quality. The only problem with this one is that it ought to have been rated Master rather than Grandmaster. Additionally, it is rushed. The new areas use recycled graphics (celestial dragon dungeon will be the same as the Brimhaven metal dragon area). Fate of the Gods - Really good / great. It's contained but still done nicely. Shadow Over Ashdale - Novice and short, but decent atmosphere.
Plague's End - Obviously rushed, although some parts were fine they had been overshadowed by the lack of depth in others. So two are rushed and three are great. I'd say If we look at a couple of late 2013 quests, I'd mention a couple of others are obviously rushed too, such as Birthright of the Dwarves that had no Article Quest Dialogue before the release of Plague's End (nearly a year). 2005 quests: '' I can't find a full listing but here's a few I found. Desert Treasure - Pretty good.
Mourning's Ends Part II - Immersive, none of my favorites though for obvious reasons. Rat Catchers - This can be long and sort of funny. New areas released, etc.. And 20+ more quests, none of which felt hurried. Thats not what I meant, I meant that nowadays theres an expectation for most quests to have a nice storyline, decent cinematics, adequate things to do and perhaps a purposeful benefit. I have ploughed through likely 40-50 members quests on my ironman and a lot actually feel as'do x''doy''do ' get items, and buy RuneScape gold complete pursuit.