I started playing a Animal Crossing Bells few weeks ago and I personally enjoy the goal-oriented arrangement of the match. I really feel like I will make progress developing my island while I play and I like knowing that I will be rewarded with new instruments and new buildings for performing simple tasks. I am also fond of that the Nookmiles achievement system, though at this point I am not quite sure what to invest them on besides for clothes.
We can start improving by creating the villagers have more meaningful connections and conversations, they now feel just like setpieces.
Yes this was my number one gripe. I overall like the game (almost 300 hours!) But villagers will hand you a shirt. Speak to them. They act as if you have not seen them daily. Wonderful.
I kind of missed the old games (only played a little New Leaf), but viewing Jaiden Animations' movie on Animal Crossing definitely made me enjoy their old characters more.
Measure 1, and it's a trivial step, is to massively lower the weighting of the"I watched you burying bells/hitting rocks/shaking trees/fishing/watering flowers yesterday" dialogue. It seems to be the very first thing every villager states every day, which hides all the actually (semi) particular conversation they have two or three interactions down.
I enjoy the game but besides a few changes, I believe that the gameloop is becoming less dynamic. I recall talking to villagers and them do chores and things for them. They give me insistent lines.
I feel like pieces have improved up to the sport has regressed.
I'm 130 hours at btw.
I am best friends with Apple and Aurora (obtained their images ). To be honest, I can not recall them asking lots favors. The only ones that I get are the occasional"can you deliver this apology to someone" stuff. I recall previously it buy Animal Crossing New Horizons Nook Miles Ticket was far more frequent.